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Vicente Castillo
Vicente Castillo
Game Design and Development
Portland, OR, United States

Summary

“I am a game designer. I mostly create fun player experiences. I always try to figure out how I did or didn’t do it. I am perpetually learning from the last time.” – is my answer to “What are you doing now?”
A former Design Lead on 2 Tomb Raider projects and Design Director on the highly successful Skylanders franchise, I briefly became a Game Consultant before deciding that what I am most passionate about is working closely with a close-knit group of talented developers to solve the Great Dao that is the player experience – how to build a dialog between your audience and your game.
I currently reside in Portland, Oregon tempering my skills as a Lead Level Designer, knee deep in the guts of Unreal… the blood of many failed prototypes and blueprints feeling like ecstasy between my toes [squish squish]…

Skills

3D ModelingGame DesignCreative DirectionLevel DesignTeam ManagementTime ManagementSystems DesignGame Tuning and Balancing

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Flash
Flash
Premiere
Premiere

Reel

Productions

    • Video Game
      Star Wars: Vader Immortal
    • Year
      2019
    • Role
      Technical Designer for Trailer
    • Company
      SuperGenius
    • Video Game
      Dragonfrost
    • Year
      2019
    • Role
      Lead Level Designer
    • Company
      SuperGenius
    • Video Game
      Last Tide
    • Year
      2018
    • Role
      Lead Level Designer
    • Company
      SuperGenius
    • Video Game
      Ultimate Chef
    • Year
      2017
    • Role
      Design Director
    • Company
      Glu Mobile
    • Video Game
      Gamaya Legends
    • Year
      2016
    • Role
      Lead Game Designer
    • Company
      Gamaya, Inc.
    • Video Game
      Skylanders: Trap Team
    • Year
      2014
    • Role
      Design Director
    • Company
      Toys For Bob, Inc.
    • Video Game
      Skylanders: Giants
    • Year
      2012
    • Role
      Design Director
    • Company
      Toys For Bob, Inc.
    • Video Game
      Skylanderes: Spyro's Adventure
    • Year
      2011
    • Role
      Design Director
    • Company
      Toys For Bob, Inc.
    • Video Game
      Transformers: Revenge of the Fallen
    • Year
      2009
    • Role
      Senior Game Designer
    • Company
      Luxoflux
    • Video Game
      Iron Man
    • Year
      2008
    • Role
      Senior Game Designer
    • Company
      Secret Level
    • Video Game
      Tomb Raider: Anniversary
    • Year
      2007
    • Role
      Lead Game Designer
    • Company
      Buzz Monkey Software
    • Video Game
      Tomb Raider Legend (PSP)
    • Year
      2006
    • Role
      Lead Game Designer
    • Company
      Buzz Monkey Software

Experience

  • Lead Level Designer at SuperGenius, Inc.
    Oregon City, OR, United States of America
    January 2017 - Present

    ▪ Consulted as Technical Designer for Star Wars: Vader Immortal, re-configuring assets to trigger on sequencer rather than real time triggers, setting up cameras, capturing shots from camera rig in order to simulate the player experience through the VR headset.

    ▪ Worked with systems designers to develop metrics for combat spacing rules for designers and world builders. (Last Tide STEAM)

    ▪ Collaborated with Art Director to establish themes and asset allocations across a 6km3 map. Created interactive blueprint assets for team. (Last Tide STEAM)

    ▪ Using blueprints and proprietary scripts to create tools, increasing production efficiency of art and design personnel. (Last Tide – Steam)

    ▪ Helped to establish look and feel of VR arcade title, “kit bashing” together encounters from limited asset pool, triggering and timing events, and authoring composition of the scene from all points of view (Dragon Frost – VR Arcade)